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Home : The Age of KingsThe Age of Kings, World of Legends environment, features several minor and major changes. The variations from the previous age (Age of Reason) are listed below. In addition, many minor changes have been made to formulae and other internal rules governing the game. Changes to BuildingsArmouries: 1.5% cost decrease; 1.5% wage decrease Barracks: 1% attack time drop Training Grounds: 1.5% increase in offense Forts: 1% increase in defense Guard Stations (replaced Taverns): Decrease resource losses by 2% Schools: Produce 3 Science Points per Day (from libraries) Libraries: Reduce Science Costs by 1.5%; Protect 3% of Science Books Changes to SpellsQuickfeet: 10% lower attack time Changes to Relations and StancesNo attack time bonus from Aggressive 25% lower combat losses from Aggressive No attack time bonus for Hostile 15% attack time bonus for War Changes to Attack TypesLearn Attack more powerful Raze base time same as Traditional March Option to increase attack times by 1-4 hours for 4% increased gains each Fewer specialist credits in attacks Changes to WarRemoved War Meter Withdraw option available at any time with 3% Honor Loss Withdraw only requires 2 hours of no attacks No Surrender Option Razed acres will be moved to the kingdom exploration pool Lowered combat loss bonus to 25% Changes to Races and PersonalitiesAcross the board race changes as shown in the guide Miscellaneous ChangesNo Variable Draft during protection Speed build only 50% as effective during protection Lowered explore costs 3 prisoners fill one job
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