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Home : RoguesRogues are considered to be underhanded, cold-blooded and, more often than not, malevolent. They are naturally predisposed to frighten and weaken their victims by using unique deadly thievery operations. Characteristics+1 Stealth per Hour. Access to all thievery operations, including three unique to Rogues: Assassinate Wizards (Unfriendly), Torch Farms (Unfriendly), and Propaganda (War). Elite Benefit: Every 10 Elites at home serve as 1 thief on thievery defense. Personality ConnotationLeader name will be suffixed by "The Rogue". |
![]() Limit LossesIf you choose the Rogue personality, you should consider adding Thieves' Dens to your building layout. |
Did you know?Common race combinations for Rogues during the Age of Reason were Halflings and Elves. |