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Rogues

Rogues are considered to be underhanded, cold-blooded and, more often than not, malevolent. They are naturally predisposed to frighten and weaken their victims by using unique deadly thievery operations.

Characteristics

+1 Stealth per Hour. Access to all thievery operations, including three unique to Rogues: Assassinate Wizards (Unfriendly), Torch Farms (Unfriendly), and Propaganda (War).

Elite Benefit: Every 10 Elites at home serve as 1 thief on thievery defense.

Personality Connotation

Leader name will be suffixed by "The Rogue".

 

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Thief Image

Limit Losses

If you choose the Rogue personality, you should consider adding Thieves' Dens to your building layout.

Did you know?

Common race combinations for Rogues during the Age of Reason were Halflings and Elves.