Genesis
Genesis is a developmental game. This server offers shorter games and a variation of game style from World of Legends. Each round on Genesis has customized rules unique to this game and is meant as a testing grounds for Swirve's Utopia development. Genesis is open to a limited number of users and may have restrictions on sign-ups.The one rule you must obey is that you are allowed to create only one province on this server. A player with multiple accounts will be deleted. While the Guide is the starting point, please read through the specific variations listed later on this page.
While there is no given timeframe for this environment, each age lasts between two and three months. At the beginning of a n ew Genesis age, the Utopian Lords modify the game environment to test new approaches. Such changes are usually posted in the Utopian Forums, under Announcements.
Unlike World of Legends, players do not have the option to stay in their kingdom at the end of a Genesis age and are shuffled with each new round.
Unique rules for Genesis
There are no island penalties, less action is required to start war, networth is shown only for provinces larger than 100,000 gold coins, and provinces cannot reset themselves at game start.
The time ticks differently on Genesis, 30 minutes ahead of World of Legends: while in World of Legends a utopian day is, for example, from 1 to 2 pm, on Genesis the utopian day is from 1.30 to 2.30 pm.
Genesis gaming changes
Humans have access to Aggression, Faery and Elf spells are switched, thievery operations are easier against provinces of the same race (Elf vs. Elf, Halfling vs. Halfling, etc.)
Race and Personality differences
Humans
| Genesis |
World of Legends |
| +25% Maximum Science |
+25% Maximum Science |
| Soldiers are 2/2 |
+1 Offensive Specialist Strength |
| Science costs drop at twice the normal rate |
Science costs drop at twice the normal rate |
| No Building Credits from Combat |
No Building Credits from Combat |
| |
-1 Mana Recovery per Hour |
| |
+30% Military Wages |
| 4/6 Elite - 1,000 gold coins |
4/6 Elite - 1,000 gold coins |
Elves
| Genesis |
World of Legends |
| No Runes Needed |
Access to all Spells |
| No Limits on Conquest |
+1 Mana Recovery per Hour |
| Minimum 100% Defensive Military Efficiency |
-20% Military Wages |
| No Access to Dungeons |
No Access to Dungeons |
| |
+15% Exploration Costs |
| 6/3 Elite - 900 gold coins |
6/2 Elite - 900 gold coins |
Dwarves
| Genesis |
World of Legends |
| +30& Building Efficiency |
+25% Building Efficiency |
| Free Building Construction |
Free Building Construction |
| 50% of Normal Wages |
+20% Income |
| No Access to Watchtowers |
-20% Magic Effectiveness |
| |
+25% Food Consumption |
| 6/6 - 1,000 gold coins |
6/5 Elite - 1,000 gold coins |
Orcs
| Genesis |
World of Legends |
| No Draft Costs |
No Draft Costs |
| Attacks Destroy Enemy Buildings on Land not Captured |
Extra Damage on Massacre Attacks |
| +20% Gains on Attacks |
+25% Gains on Attacks |
| No Bonuses from Honor |
No Bonuses from Honor |
| Extra Defensive ME Boost when Attacked |
|
| 7/3 Elite - 900 gold coins |
7/3 Elite - 900 gold coins |
Faeries
| Genesis |
World of Legends |
| Access to All Spells |
+50% Magic Effectiveness |
| Identifies all Incoming Spells |
No Runes Needed |
| +1 Stealth/Mana Recovery per Hour |
15% of Enemy Spells Fail |
| 20% of Enemy Spells Fail |
+1 Stealth per Hour |
| -5% Max Population |
-5% Max Population |
| 3/6 Elite - 1,200 |
3/6 Elite - 1,200 gold coins |
Halflings
| Genesis |
World of Legends |
| -50% Thief Losses |
-50% Thief Losses |
| Identifies all Incoming Thievery Operations |
+50% Thievery Effectiveness |
| Prisoners and Mercenaries Fight as 5 Soldiers |
Prisoners and Mercenaries Fight as 5 Soldiers |
| No Access to Hospitals |
No Access to Hospitals |
| 50% Military Training Costs |
|
| 5/4 Elite - 150 gold coins |
5/4 Elite - 150 gold coins |
Avians
| Genesis |
World of Legends |
| Minimum 100% Offensive Military Efficiency |
+75% Birth Rates |
| No Food Consumption |
-25% Attack Time |
| Immunity to Forts, Ambush, and Fog |
Immunity to Fog |
| No Access to Offensive Spells (non-intelligence) |
+20% Military Losses in Combat |
| No Specialist Credits from Combat |
No Specialist Credits from Combat |
| Can Swap Offensive and Defensive Specialists (loses 10%) |
|
| 6/4 Elite - 800 gold coins |
6/4 Elite - 800 gold coins |
Undead
| Genesis |
World of Legends |
| +30% Maximum Population |
+20% Maximum Population |
| Spreads the Plague |
No Food Needed |
| No Offensive Military Losses |
Spreads the Plague |
| Some Specialists Converted to Elites in Combat |
Some Specialists Converted to Elites in Combat |
| 50% Normal Peasant Growth |
-40% Thievery Effectiveness |
| Peasants Naturally Grow to only 50% of Max Population |
-50% Science Maximum |
| No Access to Science |
|
| Cannot Train Elites |
Cannot Train Elites |
| 9/4 Elite - N/A |
8/2 Elite - N/A |
Freaks
| Genesis |
World of Legends |
| Large Randomness in all Attacks |
Large Randomness in all Attacks |
| Elite Units: Every 5 Elite Units take up the population space of 4 peasants |
Elite Units: Every 5 Elite Units take up the population space of 4 peasants |
| +20% Birth Rates |
|
Rogues
| Genesis |
World of Legends |
| +50% Thievery Effectiveness |
+1 Stealth per Hour |
| Access to all Thievery Operations, including three unique to Rogues |
Access to all Thievery Operations, including three unique to Rogues |
| Elite Units: Every 10 Elite Units at home will function as 1 thief on thievery defense |
Elite Units: Every 10 Elite Units at home will function as 1 thief on thievery defense |
War Heroes
| Genesis |
World of Legends |
| +50% Bonuses from Honor |
+50% Bonuses from Honor |
| One Additional General |
One Additional General |
| Elite Units: Every 25 Elite Units in battle capture 1 extra prisoner |
Elite Units: Every 50 Elite Units in battle capture 1 extra prisoner |
Warriors
| Genesis |
World of Legends |
| 50% Cheaper Mercenaries |
50% Cheaper Mercenaries |
| 1 Mercenary Unit per 4 Loyal troops |
50% Protection from Ambush |
| Elite Units: Armies with Elite Units gain more in battle; a 100% Elite Army will have +15% Gains |
Elite Units: Armies with Elite Units gain more in battle; a 100% Elite Army will have +15% Gains |
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Did you know?
The rules and gaming changes applied to Genesis are often implemented in the following World of Legends age.
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